Nvidia Shader Cache Size Unlimited. Scroll down until you find shader cache size and set it to unlimited. I am not quite sure what the best setting should be.
But, even if it is just psychological, i will take it. I was wondering if anyone has played around with and tested the new option in the nvidia control panel. Found that increasing shader cache size (to 10gb) made playing pcvr with a quest 2.
If You Have A Ton Of Games You Play Regularly, Increasing The Size Might Help Prevent Longer Loading/Warming Pauses, But I've Never Personally Come Close To That 4Gib Limit.
Scroll down until you find shader cache size and set it to unlimited. In my experience, there are, at most, a dozens to a few hundred mib of cached shaders per app. This new driver provides support for dlss 2.x in baldur’s gate 3, chivalry 2, rise of the tomb raider, shadow of the tomb raider, and sword and fairy 7.
The Latest 496.13 Drivers Have Added The Shader Cache Size Option In The Control Panel Without Much Description.
Change shader cache to unlimited. Set shader cache size to unlimited in nvidia control panel. With default shader size values but from my perceptive this looks like nothing could be worse if we stick with 128 mb cache size.
High Performance Power Profile Bios:
Or even use unlimited and check the folder size occasionally just in case it has gotten huge. Unlimited cache probably not the best solution either. In general, for fps games like apex legends, the shader cache prevents stuttering, reduces load times, and generates textures optimized for the graphics card.
I Enabled Shader Cache To Unlimited.
My son plays batman arkham knight a lot and when he does all my witcher 3. To fix frame rate drops and stuttering, especially in the open world when exploring or in battle, you can try the following: The game needs to communicate with your gpu and the game has the settings to turn off or on what you want.
Furthermore, There Can Be Performance Losses If The Game Does Not Support The Shader.
It is my understanding that the current limit is 256mb and once the limit is reached the last shader cache file accessed is deleted. I was wondering if anyone has played around with and tested the new option in the nvidia control panel. You should leave your gpu 3d setting to default except as follows: